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Item Details

ACM Siggraph

1995 Symposium on Interactive 3D Graphics

ACM NY 1995, 218 pages, double-column text, diagrams and illustrations, color illustrations and photographs,
Condition: Very Good, large 9x12 softcover, light shelfwear, binding is sound and secure, pages are clean and unmarked.
Price: $10.00
Item no. B373
Item Description
Includes, Virtual Reality -- Resolving Occlusion in Augmented Reality (Wloka and Anderson); Surface Modification Tools; Combatting Rendering Latency (Olano, Cohen et al); Underwater Vehicle Control from a Virtual Environment Interface (Fleishcer, Rock and Lee); Geometric Modelling -- Interactive Design, Analysis, and Illustration of Assemblies; Hierarchical and Variational Geometric Modeling with Wavelets; Interactive Shape Metamorphosis;

Rendering Systems -- SHadow volume BSP Trees for computation of shadows in dynamic scenes; Real-time Programmable Shading; Interactive Full spectral rendering; more; Parallel and Distributed Algorithms --The Sort-first Rendering Architecture for high-performance graphics; NPSNET - a multi-player 3D Virtual Environment over the Internet (Macedonia, Brutzman et al);

Virtual Environments -- visual navigation of Large environments using textured clusters; Guided Navigation of Virutal Environments (Galyean); Portals and Mirrors - simple, fast evaluation of potentially visible sets (Duebke and Georges); Interactive Playing with large synthetic enviroments; more

Input and output techniques; Interactive Manipulation; Applications; Physical and Behavioral Simulation; MORE