IBM Armonk NY 2000; pp 415 - 941 inclusive; photographs, diagrams, References at ends of papers; double-column text.
Condition: Very Good overall with some shelfwear along bottom front cover, and small abrasion at upper front cover above journal title, about a thumbsized piece of paper peeled away; edgewear at upper spine. Binding is tight and secure, pages are clean and unmarked.
See all items by IBM Systems Journal
Item DescriptionContents includes -- From Being Digital to Digital Beings (N. Negroponte);
Why the Media Lab Works - a personal view (Haase);
Part I -- Arts and Media -- Media, networks and content (Lippman); Physically Interactive Story Environments (Pinhanez, Davis et al); Synergistic storyscapes and constructionist cinematic sharing (Davenport, Agamanolis et al); Hyperlinked Television Research at the MIT Media Laboratory (Bove, Dakss et al); Media in Performance -- interactive spaces for dance, theater, circus and museum exhibits (Sparacino, Davenport and Pentland); Design and implementation of expressive footwear (paradiso, Hsiao et al); Things that Talk -- using sound for device-to-device and device-to-human communication (Gerasimov and Bender); Applications for data hiding (Bender, Butera et al);
A new structure for news edting (Gruhl and Bender); Interlingual BRICO (Haase); Time Frames -- temporal augmentation of the news (Koen and Bender); Out of context -- computer systems that adapt to, and learn frpm, context (Liberman and Selker); SuperNews -- multiple feeds for multiple views (Dean and Weitzman); Synthetic News Radio (Emnett and Schmandt); Everywhere Messaging (Schmandt et al); Future Arts - by and for whom, and for what (Machover)
Part 2 -- Learning and Expressing -- (Bender); Just-in-time Information Retrieval Agents (Rhodes and Maes); Toward computers that recognize and respond to user emotion (Picard); What's the big idea -- toward a pedagogy of idea power (Papert); EGGG -- automated programming for game generation (Orwant); more
Part 3 -- Everywhere Computing -- It's alive (Pentland); Toward a table-top quantum computer (Maguire, Boyden etal); E-broidery -- design and fabrication of textile-based computing (Post et al); An installation ofinteractive furniture (Omojola et al); Context-aware design and interaction in computer systems (Selkar and Burleson); Emerging frameworks for tangible user interfaces (Ullmer and Ishi); Everything, the Universe, and Life (Gershenfeld); more.