McGraw Hill Book Co, NY 1952; 371 pages, Index, Bibliography.
Condition: Good+ to very good overall, gray-twead cloth hardcover, no dustjacket; titles in blue and red on cover and spine. Corners a bit bumped, slight shelfwear at spine ends, prev. owner's name on front endpage. Binding is sound, pages clean and unmarked.
Categories: 1950's computers and computing, Computer Science, Databooks, Handbooks, Manuals, Human-Computer Interaction, Mathematics, Programming and Programming Languages, General Programming, Philosophy of Programming, Technical Journals, Proceedings, Conferences, AFIPS
Item DescriptionContents includes -- Rectangular Games - terminology and classification of games; rectangular games with saddle points, etc;
The Fundamental Theorem for Rectangular Games - mixed strategies; geometrical background; properties of optimal strategies; relations of dominance etc; The Solution of a Rectangular Game - the set of solutions etc A Method of Approximating the Value of A Game
Games in Extensive Form -- normal form and extensive form; graphical representation; information sets; chance moves; games with more than two players; more
Games in Extensive Form - general theory -- games with perfect information - equilibrium points; games with perfect recall, and behavior strategies Games with Infinitely Many Strategies;Distribution Functions Integrals;
The Fundamental Theorem for Continuous Games -- two algebraic lemmas; devices for computing and verifying solutions, etc; Separable Games -- the mapping method; fixed points; examples; etc
Games with Convex Payoff Functions -- a unique strategy for one player; strategies for the other player; more
Applications to Statistical Inference Linear Programming Zero-Sum n-Person Games Solutions of n-Person Games -- isomorphic games; three person games, etc
Games without Zero-Sum Restriction -- the von Neumann - Morgenstern Theory; Some Open Problems, pseudo-games, non zero sum games and MORE.